The target audience for our game will be for adults 18 years and older because the game will be inappropriate for anyone at a younger age. The game will specifically target players who are looking for a true horror experience, this means the player will be at a huge disadvantage to their enemies and will need to avoid and hide if they are going to survive. Players who love to work together will love this game as it will be designed for co-op play where your team mates co-operation is vital for survival.
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Planning for the Long Game Trailer
We started a rough plan for the story and camera shots of the long trailer in this note pad and then when we were satisfied with the planning we copied everything into the smaller notebook so it was easier to direct from on filming day.
The Long Game Trailer
The trailer takes place in a school where our 3 characters are searching for survivors and answers to the tragedy. The school is only one of many locations the game will be set in but a most crucial part of the game. In this trailer we wanted to show apart of the story where the characters don't know that people walking around are not people no more but infected with a virus that sends them into animalistic predators, the main reason for this is that it plays mystery on the game's story making it intriguing for the audience. Another aspect of the game we wanted to make clear was the first person engine for the camera man, because a horror game in first person gives the player a feeling of realism and it plays a huge part of keeping the player on edge with tension with its limited vision around the character.
Make Up Images for Production Day
A big factor of a horror game is blood and gore because it is part of the tension building that leads up to jump scares, it is a great way to make players uneasy when turning every corner. A class mate who is studying drama offered to design and apply make up to our infected actors to make their costumes more believable.
Planning for the Short Trailer
The initial idea for the short trailer is a technique we discovered in almost every horror game trailer we studied. The trailers starts off slow with pans and zooms of the games setting with small glimpses and hints of the game's threat before it speeds up with quick 2 second shots of the game's horrors and action scenes.
The Short Trailer
Following the technique from the horror trailers we began the slow build with a pan of the school before a first person visit to a destroyed classroom that looked like once a save haven for survivors. The trailer speeds up at the flickering lights before ending with the characters fighting back the infected.
Planning for the Game's Front Cover
We had a couple of ideas for the game's front cover and these included having a infected girl stood in the distance in the dark revealing enough to show a person is visible and then having the game's title above her head. Our second idea was to have a image of a dark corridor that had evidence of a lot of people trying to escape at once but a lot of them didn't make it and then have the game's title at the bottom. Our third idea would be to have a close up shot of the three main characters and then have the title going across their chests. Our last idea was to have the three main characters at a mid/long shot with the leader in the middle but closer to the camera while the medic and camera man would stand further back but at either side.
Images for the Game's Front Cover
After debating we decided to go with the final front cover idea because using camera angles and editing it would be a good way to advertise the three main characters being dominant over the infected, even though the infected will be hard to overpower on the game defeating them will be an amazing accomplishment for the player. The first image was taken with the camera at eye level which we decided didn't look right as the medic on the right is half hidden behind the leader. This mistake lead us to taking the second photo at a low angle which makes the three characters seem big and important to the audience.
The Game's Front Cover
Using the second image we took to photoshop for the editing. We started by cutting out the three characters and infected so we could manipulate the background. The background is less saturated dimming the colours and blurred so it is less noticeable but a the same time gives a dark gloomy effect. After changing the background we changed the properties of the title 'Dysteria' giving it a glowing decomposed effect.
The Game's Article
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